INTRODUCTION
Firstly Razor is the pusher tower and Razor is not a
traditional agility carry. But just forget about the old Razor with his
useless, boring skillets. The new Razor is a fairly good lanner early, a true
powerhouse mid-game, and a fairly strong carry (and anti-carry) in late game. He
also the strong at all parts of the game, but he is a bit tricky to use and his
playing style (or at least the one proposed in this guide) is risky but very
rewarding. In this guide we will play Razor very aggressively. We will farm
during the first game phase, and then in mid-game we will help in as the tanker
pushes and team fights. We will try to absorb a fair bit of damage as a
semi-tank and dish out a lot more in return. We will render the enemy's carry
useless and be a force to be reckoned with late game. Razor can nuke, tank,
tower pusher. The only things he can't do are disabling and initiating.
PLAYSTYLE
Razor's current playing style should be, as already
mentioned, very aggressive. He should be farming throughout the game, but not
hardcore carry style like Troll, or Void. He doesn't need a lot of items to be
effective, but he does need some hp at least to function, and more items will
increase his effectiveness as much as certain carries (meaning a whole lot).
During the battle, he should be contributing DPS throughout the game (early
with his nuke, mid and late with his attack and skill) and act as a huge
distraction and as an aggressive semi-tanker mid-game onwards. He cans also
tanking well with or without an ally. He also happens to be the strongest 1v1
hero in most situations in DOTA currently, with the ability to chase and finish
people off with his eye of storm skill. He is very scary.
SKILL
Plasma
Field (Active Insrant)
Razor releases a wave of energetic plasma. This
grows in power as it extends outwards. Deals damage to units both on expansion
and on contraction. The further the plasma is from Razor the more energy it
has.
Level 1: Min damage 80. Max 140
Level 2: Min damage 120. Max 210
Level 3: Min damage 160. Max 280
Level 4: Min damage 200. Max 350
Mana cost: 125
Cool down: 16 seconds
Casting range: 700
Projectile speed: 600
Level 1: Min damage 80. Max 140
Level 2: Min damage 120. Max 210
Level 3: Min damage 160. Max 280
Level 4: Min damage 200. Max 350
Mana cost: 125
Cool down: 16 seconds
Casting range: 700
Projectile speed: 600
Statistic
Link (Active Location Targeting)
This skill makes power into the energy of a target
hero, creating a charged link between Razor and his foe. As long as this link
is maintained, Razor will continue to steal damage from the target and add it
to his own. This will drains in 10 second. Bonus lasts 13 seconds after that.
Level 1: 5 attack damage per second
Level 2: 10 attack damage per second
Level 3: 15 attack damage per second
Level 4: 20 attack damage per second
Mana cost: 20/30/40/50
Duration: 13 - 23 seconds
Cool down: 45/40/35/30 seconds
Projectile speed: 1250
Level 1: 5 attack damage per second
Level 2: 10 attack damage per second
Level 3: 15 attack damage per second
Level 4: 20 attack damage per second
Mana cost: 20/30/40/50
Duration: 13 - 23 seconds
Cool down: 45/40/35/30 seconds
Projectile speed: 1250
Unstable
Current (Passive)
Razor's very body is a constantly shifting miasma of
dark energy. This unnatural state allows him to move with supernatural speed,
and any foe foolish enough to launch a direct magical assault against him will
have their boldness rewarded with a shock of purging electricity.
Level 1: 3% movement, 40 damage
Level 2: 6% movement, 60 damage
Level 3: 9% movement, 80 damage
Level 4: 12% movement, 100 damage
Duration charge: 0.3/0.6/0.9/1.2 seconds
Level 1: 3% movement, 40 damage
Level 2: 6% movement, 60 damage
Level 3: 9% movement, 80 damage
Level 4: 12% movement, 100 damage
Duration charge: 0.3/0.6/0.9/1.2 seconds
Eye
of the Storm (Active Instant Ultimate)
The Lightning Revenant calls upon a powerful storm
of crackling energy, which strikes weakened enemies with deadly bolts of
lightning. The storm is charged with Razor's malevolent will, and will seek out
only the most injured targets for its armor shattering blasts.
Level 1: Deals 37.5 damage and reduces armor by 1 each strike. If one strike each 0.85 seconds duration.
Level 2: Deals 50 damage and reduces armor by 1 each strike. If one strike each 0.75 seconds duration.
Level 3: Deals 62.5 damage and reduces armor by 1 each strike. If one strike each 0.6 seconds duration..
Mana cost: 100
Duration: 20/25/30 seconds
Cool down: 80/70/60 seconds
AOE: 525