Wednesday, 12 September 2012

RAZOR THE LIGHTNING REVENANT










INTRODUCTION

Firstly Razor is the pusher tower and Razor is not a traditional agility carry. But just forget about the old Razor with his useless, boring skillets. The new Razor is a fairly good lanner early, a true powerhouse mid-game, and a fairly strong carry (and anti-carry) in late game. He also the strong at all parts of the game, but he is a bit tricky to use and his playing style (or at least the one proposed in this guide) is risky but very rewarding. In this guide we will play Razor very aggressively. We will farm during the first game phase, and then in mid-game we will help in as the tanker pushes and team fights. We will try to absorb a fair bit of damage as a semi-tank and dish out a lot more in return. We will render the enemy's carry useless and be a force to be reckoned with late game. Razor can nuke, tank, tower pusher. The only things he can't do are disabling and initiating.

PLAYSTYLE

Razor's current playing style should be, as already mentioned, very aggressive. He should be farming throughout the game, but not hardcore carry style like Troll, or Void. He doesn't need a lot of items to be effective, but he does need some hp at least to function, and more items will increase his effectiveness as much as certain carries (meaning a whole lot). During the battle, he should be contributing DPS throughout the game (early with his nuke, mid and late with his attack and skill) and act as a huge distraction and as an aggressive semi-tanker mid-game onwards. He cans also tanking well with or without an ally. He also happens to be the strongest 1v1 hero in most situations in DOTA currently, with the ability to chase and finish people off with his eye of storm skill. He is very scary.

SKILL

Plasma Field (Active Insrant)
Razor releases a wave of energetic plasma. This grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from Razor the more energy it has.

Level 1: Min damage 80. Max 140
Level 2: Min damage 120. Max 210
Level 3: Min damage 160. Max 280
Level 4: Min damage 200. Max 350

Mana cost: 125
Cool down: 16 seconds
Casting range: 700
Projectile speed: 600

Statistic Link (Active Location Targeting)

This skill makes power into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and add it to his own. This will drains in 10 second. Bonus lasts 13 seconds after that.

Level 1: 5 attack damage per second
Level 2: 10 attack damage per second
Level 3: 15 attack damage per second
Level 4: 20 attack damage per second

Mana cost: 20/30/40/50
Duration: 13 - 23 seconds
Cool down: 45/40/35/30 seconds
Projectile speed: 1250

Unstable Current (Passive)

Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity.

Level 1: 3% movement, 40 damage
Level 2: 6% movement, 60 damage
Level 3: 9% movement, 80 damage
Level 4: 12% movement, 100 damage

Duration charge: 0.3/0.6/0.9/1.2 seconds

Eye of the Storm (Active Instant Ultimate)

The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

Level 1: Deals 37.5 damage and reduces armor by 1 each strike. If one strike each 0.85 seconds duration.
Level 2: Deals 50 damage and reduces armor by 1 each strike. If one strike each 0.75 seconds duration.
Level 3: Deals 62.5 damage and reduces armor by 1 each strike. If  one strike each 0.6 seconds duration..

Mana cost: 100
Duration: 20/25/30 seconds
Cool down: 80/70/60 seconds
AOE: 525

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