KARDEL
SHARPEYE, THE DWARVEN SNIPER
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of Marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage. Sniper has always been considered as an extremely fragile hero that dies in a matter of seconds. However he is also at the same time one of the most powerful carries and pushers in DOTA. His extremely long range usually keeps him safe out of battle. He can use his skills from afar and deal tremendous damage with them. He is the only hero in the game that can out-range towers. Because of his simplicity he is often referred to as a "newbie" hero, however he is commonly used in competitive DOTA, and sometimes, it can be hard to use Kardel to his maximum potential.
ABILITY
Shrapnel
This ability is fires a
ball full of shrapnel into the air which promptly explodes, showering the
target area in explosive pellets. Enemy units that walk in this area get
damaged and slowed. Deals 30% damage to buildings. It lasts for 10 seconds.
What's great about it is that it is one of the only skills in the game that
affects towers too. This is also your primary farming skill. It can also be
used for lane control and escaping. The slow is decent and usually enough to
perform one of the above stated strategies to defeat the enemy heroes.
Headshot
A shot to the head
deals bonus damage and stuns for a short duration. This skill improves your
quite low damage. The stun is also nice and it energizes well with Shrapnel.
This skill also helps you with last hitting a lot. This ability is damage type
that will hurt the enemy hero physical. Then it works on allied creeps and stun
is blocked by magic immunity.
Take Aim
Kardel uses his dwarf
engineering skills to make modifications to his rifle, enhancing the range of
his rifle. Take Aim is what makes Kardel a suitable tower pusher. It allows him
to keep out of danger (most of the time) and deal tremendous amounts of damage
through his other skills to enemies. Also note that if this skill is maxed it
is possible to out-range the enemy fountain, allowing you to destroy it.
Assassinate
This ability will take
time to draw a bead, and then deal a large amount of damage to the target at a
huge range. This is your only major nuke and it has quite a few purposes. It is
primarily used for killing fleeing heroes, but it also has other purposes. It
can cancel channeled spells, meaning TP's and spells like Freezing Field will
be canceled when the target hero is hit with the launched projectile. Because
of its very short cool down it can be used prior to battles, or just in the mid
of battle, to deal a lot of damage to one hero, weakening him a lot, and
allowing him to be finished off by allies or by Kardel himself.
GUIDE!!!
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